The Sinking of the ESA and the Future of the ESRB…

Well, IStC readers, it does seem that we’ve been fairly dormant lately, but I bet there are a few of us that will attempt to stick out this drought. You will notice, however, that I continue to cross post my thoughts here on my other site.

For those not in the know, the ESA, or Entertainment Software Association is a U.S. based lobbying and representative group with membership largely compromised of videogame companies. They have done quite a bit of research related to market demographics of gamers in the U.S. More recently they have turned to “educational” programs aimed at school children to teach them the dangers of copyright violation and piracy. Their educational programs contain no mention of “fair use,” however.

The ESA is also the parent organization of the ESRB or Entertainment Software Ratings Board. The ESRB is the organization which all console manufacturers require licensees to acquire ratings through prior to distribution. Most computer game software goes through this process as well, primarily because most distributors (WalMart) will not distributed un-rated entertainment software.

Recently, numerous large organizations have begun pulling their ESA memberships. This means that they will not be paying their rather large membership dues which keep the ESA in operations.

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"The Industry"
Oops...unintended consequences
videogames

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I’m Not a Spy…I Only Play One in a Videogame

There’s an interesting piece in Wired today, “U.S. Spies Use Custom Videogames to Learn How to Think.” I’ve pasted an excerpt below. It’s a good read, so head over and check it out.

In the wake of the intelligence bungles that propelled the United States into the Iraq war, it’s no secret that the nation’s spies have been working to improve the quality of their analysis. Now the top U.S. military intelligence agency has come up with a new tool for teaching recruits critical thinking skills: videogames.

The U.S. Defense Intelligence Agency has just taken delivery of three PC-based games, developed by simulation studio Visual Purple under a $2.6 million contract between the DIA and defense contractor Concurrent Technologies. The goal is to quickly train the next generation of spies to analyze complex issues like Islamic fundamentalism.

Given a choice between a droning classroom lecture or a videogame, the best method for teaching Generation Y was obvious. “It is clear that our new workforce is very comfortable with this approach,” says Bruce Bennett, chief of the analysis-training branch at the DIA’s Joint Military Intelligence Training Center. (More here.)

–Sean

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military
videogames

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Shameless Plug

Hello All

I recently was asked to give a public lecture on video game culture. Here is a link to the podcast incase anyone is interested. http://www.hum.utah.edu/humis/podcast/happyhour/hPostigo-S.mov

It took place at Squatter’s Brew Pub. Beer and a video games talk…what could be more fun?

–Hector

videogames

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Are the Zotero Features We Need Finally in Sight?

A recent post on the Zotero blog points readers to the most recent development road map for the open source citation management extension for Firefox. It looks as though the features that I have argued are essential to making Zotero truly unique and powerful are in our near future. Those features include the ability to sync one’s references across multiple computers, the ability to share references/collaborate with others, a recommendation engine to help the user find other, related sources, and finally, a quasi-social networking feature that will allow users to find other users who have similar interests. More after the jump.

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(co)production
scholarship2.0

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More on Buzz Tracking

Patronus Analytical, a blog covering security issues facing NGOs and other humanitarian organizations operating in dangerous environments, has used Google Trends to compare interest in Darfur, Afghanistan, Beer, and Breakfast. The results are interesting, sad, and all-too-predictable. Of course, in my previous post comparing Iraq, economy, health care, and taxes, I used BlogPulse and IceRocket. Looks I will have to add Google Trends to the buzz tracking toolbox. One of Patronus Analytical’s charts is pasted after the jump.

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(co)production
scholarship2.0
social science

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AoIR 2008 - Game(play) Platforms in the Air: How Language, Gender, and Technology Shapes Creative Production

I organized this panel, because I am excited about thinking with/through the notion of “platforms” and how they shape the creative collaborative practices of game design and development. The panel participants are:

Nick Montfort, Shira Chess, Keith Massie, and myself.

Nick Montfort - And the Ports Have Names for the Sea: Reimagining Games for the Atari VCS
Shira Chess - Balancing on the Great Gender Platform (Watching the Video Game Sharks Below)
Keith Massie - The pla(t/y)form of L337: Difference, différance, and differ@nce in/through L337
Casey O’Donnell - Taking the NES’s PPU Bait: The Birth and Effects of the Graphics Processing Unit

The full panel abstract and paper abstracts appear after the jump.
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(co)production
demographics
gender
intellectual property
videogames

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From Network Society to Network-Centric Warfare…to COPENHAGEN!

Just thought I would let all ya’ll know that my submission for AoIR 9.0 in Copenhagen was accepted a few days ago. I have pasted the abstract after the jump.

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military

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Air Force Hates LoL Cats

Right now, there are vigilant Air Force cyberwarriors protecting you from attack by lolcats. Well, at least, the Air Force is protecting itself from attack by lolcats. Over the weekend, I created a couple lolcats of my own. You know, those funny cat pictures with misspelled and grammatically loose captions? Proud of myself, I sent links to my lolcats out to some friends and family. One of those who received a link was a family member serving in the Air Force. As usual, however, he could not visit the link. In his words, “The computer Nazi’s blocked the web site.”

(More after the jump.)


I say “as usual” because he typically cannot view anything I send him, including blogs, YouTube videos, etc. He certainly cannot view attachments of any kind. It’s not just he or his base, however. This is standard practice for the Air Force, which has one of the strictest policies of any of the services about what its members can and cannot view from Air Force computers. The default policy is “block it!” This is not the case with all of the services, nor all government agencies. I regularly send links/attachments to friends who serve in the Army or who work at the Defense Intelligence Agency, Lawrence Livermore National Laboratory, and Department of Energy headquarters. They never seem to have a problem. It’s only ever my family member in the Air Force who gets “blocked.”

The difficulty in this, however, is that the Air Force has recently won for itself the position of defender of cyberspace with the creation of the new Air Force Cyber Command. For the Air Force, though, defense in/of cyberspace is only a technical matter, one of keeping networks up and running; managing bandwidth; preventing attacks with viruses, trojan horses, etc.; preventing denial of service attacks; and, when the time comes, offensively carrying out those kinds of attacks (and more) against enemies of the United States.

This almost exclusive focus on the technical over the social aspects of cyber-defense/offense in part explains the Air Force’s complete ineptitude in the social aspects, even to the point of thwarting the Cyber Command’s own recruiting effort. Just last month, for example, the Air Force Cyber Command sent a DMCA take-down notice to YouTube demanding that YouTube remove Cyber Command’s slick-looking new recruiting video that many of you may have seen on television recently. Even though government content is not copyright protected, and even though the Cyber Command website itself says that “Information presented on the Air Force Recruiting website is considered public information and may be distributed or copied,” YouTube immediately complied and removed the video. Luckily, however, the people at the Wired “Threat Level” blog have their own copy (sent to them by the Air Force!) that they continue to post.

It is precisely this kind of stupidity that has driven many of the most prominent “milbloggers” crazy in recent years. While the majority of the “milblogosphere” is decidedly right of center and supportive of U.S. efforts in Iraq, they have found it increasingly difficult to get the “good news” out about what the U.S. military is doing in Iraq. They (correctly) point out that conflict in cyberspace is not just a matter of viruses and hackers, but also a conflict over whose message wins the most hearts and minds, both at home and abroad. (My AoIR paper last year covered milblogger reaction to Army and DoD attempts in Spring 2007 to limit access to blogs and other social networking sites. Download here.) For now, however, primary responsibility for the defense of cyberspace falls to the Air Force, which has seemed completely oblivious to all but the most technical aspects of the issue, even to the detriment of its own efforts to recruit cyberwarriors. (Lucky for the Air Force there are “hackers” and “pirates” like Wired who are defiantly posting the non-copyrighted recruiting materials that they Air Force asked them to post and then threatened them over!)

As such, we should not be surprised to see more disharmony between the “hearts and minds” types and the “bits and bytes” types in the coming years. While al-Qa’ida members continue to use the Internet for recruiting, communication, intelligence-gathering, psychological operations, and more, the Air Force will “defend” the U.S. military by preventing soldiers, sailors, airmen, and marines from taking the initiative to form a “crowd-sourced” public affairs corps to spread the “good news.” And “above all” (as the recruiting video says), Cyber Command will keep the Air Force safe from those insidious lolcats.

[Cross posted here.]

–Sean

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intellectual property
military

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Hector works his mojo…Casey is skeptical, however…

–Sean

Humor
who we are [partial render]

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Won’t get fooled again?

Ah, April Fools. As far as holidays go, its only slightly more official than Arbor Day. And yet it gets so much more air time, largely in part due to our improved means of communication. How improved? Here’s a cool video on how the internet has re-popularized the April Fool’s prank. Good stuff, enjoy!

Humor
web2.0

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